

One of the good parts of this games is there’s really no way to kill yourself or not be able to complete the game. Your character falls in love with the governor of Melee Island, Elaine Marley, who is kidnapped by the Ghost Pirate after you complete the third trial, at which time you’re required to get a crew of pirates, a ship and the instructions to the infamous Monkey Island where LeChuck is said to have a secret base of operations. All three give you the basic concepts for later in the game, when you face the baddy of the game, the Ghost Pirate LeChuck. Guybrush is given the “Three Trials” to complete in order to be come a pirate: thievery, swordplay and treasure hunting. You play as Guybrush Threepwood, a wannabe pirate, on a mission to gain acceptance as a pirate on Melee Island, somewhere in the heart of the Caribbean. The game was a next level in graphic adventuring for me. Secret of Monkey Island solved both of those problems and added some new features. Many times I’d get my ass handed to me and I’d have to restart from an earlier point in the game. Zak wasn’t all that fun or funny, and in Indy, I disliked the hand-to-hand fighting. Zak and Indy were both pretty good, but they lacked something. I had completely loved Maniac Mansion, but Zak McKraken and the Alien Mindbenders and Indiana Jones and the Last Crusade games had left me feeling a little bit flat from LucasArts. What is it about this game that you loved?
The secret of monkey island mac mac#
I also own the Special Edition version for the Mac App Store. When the MI: Special Edition was released in 2009, I purchased on an iPad for the purpose of playing it.
The secret of monkey island mac Pc#
The Secret of Monkey Island was released in October 1990 for Amiga, PC and Mac, all of which I’ve played from start to finish. I’ve played Secret of Monkey Island for the Amiga, the PC, the Mac, and the iPad/iPhone. How many times have you played this game? Have you replayed the game since you first played it? It’s been ported to many other systems, including the iPhone, iPad, Mac, PC, and Sega CD. Monkey Island is probably one of the most visible graphic-adventure or point-and-click games out there on the market. You’d never be able to accomplish that one 3.5 inch 1.44MB floppy disks. The last time I purchased the game was MI: Special Edition for iPad and the game was a completely downloadable with improved high-res graphics, full-voice acting and CD quality audio tracks. You forget about that in this modern age of every single diskette I owned going on a flash drive the size of a pack of gum. You’d start playing the game on Disk 1 and as the game progressed, it would stop and prompt you to “Insert Disk 2” and wait for the player to change the disk before it would proceed. My first version was a number of 3.5 inch 1.44MB floppy disks. I saved my money to get the entry level computer called an Amiga 500, which I was able to get for a relatively small amount of money (I think $500 or so), and I was back in the game, but the first game I got was Secret of Monkey Island. Commodore had a line of computers called Amiga, but like the Apple Macintosh at the time, they tended to be more expensive for a really good quality one.

Game companies were moving to 256 color VGA resolutions, requiring larger storage capacities, incorporating better sound quality, and the Commodore 64 and 128 did not foot the bill when it came to the next generation of video games. But as it turned out, the world was moving into the 1990’s and that meant my 128D was already woefully obsolete.

Monkey Island (MI) was released in 1990 for the PC and Mac, but I first played the game on the Amiga 500 in 1991.Īt the time, I was only really starting to get into my Commodore 128D and playing around with the mouse and higher resolution video modes of the system using GEOS. Where and when did you first play this game?
